Factsheet
Developer:
Silverstring Media
Based in Vancouver, BC
Release date:
16 January, 2018
Platforms:
PC + HTC Vive on Steam
Website:
silverstringmedia.com/progeny-vr
Regular Price:
Free |
Description
Progeny is a VR game that takes place during those few seconds between “You Died” and videogame resurrection. It presents players with a sci-fi world, seen only through their deceased character’s memories, and a choice: which of those memories do they take with them into the next life? In Progeny, you are a clone—the 7th of your line—undergoing the routine process of transferring your progenitor’s memory into your mind. A voice guides you through the process, and a message from your (former) self encourages your ambition. But there’s a hitch: the knowledge from your myriad lives is too much to contain in your finite brain, and with every clone generation, it just gets worse. Review the report of your previous life and choose which of your many memories you wish to take with you before embarking on a new one; the memories you pick will help determine the kind of person you become, leading to new adventures, and thus, new memories. And then you do it all again. Immortality isn’t always glamorous, but what’s the alternative?
History
Progeny was originally created for the 2017 Global Game Jam with a diverse team of friends and colleagues of Silverstring Media, and given some additional polish before this release. The idea was inspired by a panel at PAX Dev 2016 about giving player death narrative meaning. While listened to the panellists, Claris set about wondering what a game would be like that existed entirely within the liminal space of your respawn (from YOU’RE DEAD to LOADING). At a later date, she wondered if it would positively impact a VR game if the player’s situation (wearing a perception-altering headset) and the protagonist’s were physically similar. Those separate ideas came together to form Progeny. The world and lore of the game comes from a fake sci-fi franchise called “The Dusty Dead” that Lucas, Claris, and ceMelusine created in 2015 as part of their ongoing “Book of the Dead” project.
Features
- Soothing virtual environments to ease your new-life-transition
- An unfeeling A.I. to guide you through purgatory
- Branching story arc told over several sessions and playthroughs: Transcend the limits of your death and attempt to carve a multi-generational legacy
- Secret endings?!
Videos
Trailer YouTube
Images
Logo & Icon
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Additional Links
Progeny VR on itch.io
silverstring.itch.io.
DUSTYDEAD.COM
http://dustydead.com/ .
About Silverstring Media
Boilerplate
Silverstring Media is a game and narrative design studio in Vancouver, BC, crafting original games and providing services in digital place-making and storytelling.
We are world-builders. We strive to push the boundaries of digital media, narratives, and architectural experiences, experimenting with form and content. Our aim is to bring diversity and hope to our stories and culture.
Our team offers diverse expertise in storytelling, game design, architecture, production, writing, mobile and casual games, transmedia practices, narrative and experience design, music, and location-based experiences.
More information
More information on Silverstring Media, our logo & relevant media are available here.
Progeny VR Credits
Claris Cyarron
Concept, Design, Writing
Lucas J.W. Johnson
Producer, Design, Writing, System Design, PM
Phil (as ceMelusine)
Lead Programming, PM
Anna Wolff
Design, 2D Art
Julie Benoit
Programming
Marita Bradley
3D Art, 2D Art
Danniele Livengood
Sound Design, Voice Acting, Additional Writing
Devin Vibert
Music
Contact
Inquiries
communications@silverstringmedia.com
Twitter
twitter.com/Slvrstrng
Facebook
facebook.com/SilverstringMedia
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks