Factsheet

Developer:
Silverstring Media
Based in Vancouver, BC

Release date:
16 January, 2018

Platforms:
PC + HTC Vive on Steam

Website:
silverstringmedia.com/progeny

Regular Price:

FREE

Description

Progeny is a VR game that takes place during those few seconds between “You Died” and videogame resurrection. It presents players with a sci-fi world, seen only through their deceased character’s memories, and a choice: which of those memories do they take with them into the next life? In Progeny, you are a clone—the 7th of your line—undergoing the routine process of transferring your progenitor’s memory into your mind. A voice guides you through the process, and a message from your (former) self encourages your ambition. But there’s a hitch: the knowledge from your myriad lives is too much to contain in your finite brain, and with every clone generation, it just gets worse. Review the report of your previous life and choose which of your many memories you wish to take with you before embarking on a new one; the memories you pick will help determine the kind of person you become, leading to new adventures, and thus, new memories. And then you do it all again. Immortality isn’t always glamorous, but what’s the alternative?

History

Progeny was originally created for the 2017 Global Game Jam with a diverse team of friends and colleagues of Silverstring Media, and given some additional polish before this release. The idea was inspired by a panel at PAX Dev 2016 about giving player death narrative meaning. While listened to the panellists, Claris set about wondering what a game would be like that existed entirely within the liminal space of your respawn (from YOU’RE DEAD to LOADING). At a later date, she wondered if it would positively impact a VR game if the player’s situation (wearing a perception-altering headset) and the protagonist’s were physically similar. Those separate ideas came together to form Progeny. The world and lore of the game comes from a fake sci-fi franchise called “The Dusty Dead” that Lucas, Claris, and ceMelusine created in 2015 as part of their ongoing “Book of the Dead” project.

Features

  • Soothing virtual environments to ease your new-life-transition
  • An unfeeling A.I. to guide you through purgatory
  • Branching story arc told over several sessions and playthroughs: Transcend the limits of your death and attempt to carve a multi-generational legacy
  • Secret endings?!

Videos

Trailer YouTube


Images

Progeny06.png
Progeny03.png
ProgenyIcon01.png
Progeny01.png
Progeny07.png
Progeny08.png
Progeny04.png
Progeny02.png
Progeny05.png

logo

Request Press Copy

Please fill in your e-mail address below and we'll get back to you as soon as a press copy is available for you.

, writing for would like to

Alternatively, you can always request a press copy by sending us a quick email.



About Silverstring Media

Boilerplate
Silverstring Media is a new media design and production company in Vancouver, BC. We are storytellers and game designers, writers and architects. We believe in pushing the boundaries of digital media, interactive experiences, and what it means to be a game. We are dedicated to experimentation in form and content, and in bringing diversity to our stories and culture.

More information
More information on Silverstring Media, our logo & relevant media are available here.


Progeny VR Credits

Claris Cyarron
Concept, Design, Writing; Partner at Silverstring Media

Lucas Johnson
Producer, Design, Writing, System Design, PM; Partner at Silverstring Media

ceMelusine
Lead Programming, PM

Anna Wolff
Design, 2D Art

Julie Benoit
Programming

Marita Bradley
3D Art, 2D Art

Danniele Livengood
Sound Design, Voice Acting, Additional Writing

Devin Vibert
Music


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks